Game Content

Real-time assets and cinematics for immersive storytelling

At NEXODUS, we're dedicated to the art of crafting assets that push the boundaries of what's possible in real-time engines. We're here to provide you with meticulously designed characters, environments, props, FX, animation and full cinematic sequences.

Our attention to detail ensures that every element seamlessly integrates into the real-time experience, enhancing immersion and storytelling.

Team

Meet our talented creators

Mike Oakley
Head of CG
Storyteller, collector of power cords, salty sailor, videographer, dog lover, VFX barbarian, Mexican food seeker.
Aylwin Fernando
Real-time Supervisor
Give him interactive rendering with some tech, good creative and calm hikes though different worlds.
Aminah Gbadamosi
Production Coordinator
Chicken nugget aficionado. Hooked on tv’s Money Heist. Plotting her own heist in between updating SG statuses.
Donald Strubler
DevOps/Pipeline Engineer
Literal trailblazer, family camper, and dedicated cat snuggler. Racquetball squisher, YAML enthusiast by choice.
Patrick Schuler
FX Supervisor
Zach Mandt
Matte Painter / CG Environment Artist
Often billed as a DMP/Environment artist, he's also a genuine outside the box thinker and dedicated problem solver.
Danielle Hudak
Production Coordinator
ShotGrid wizard, PNW adventurer, amateur wine & pasta maker, and President of the “Can I pet your dog?” fanclub.
Joseph Bell
Head of Studio
Company builder, mountaineer, curry addict, dog handler and sheep herder extraordinaire.
Maddie Kramer
Production Assistant
Dancer, dog mom, hospitality aficionado, Ravendor. Maker of art and climber of rocks, but not at the same time.