
Alex Nice
Talent Direct
Summary
Alex Nice is a highly accomplished Art Director with a remarkable career spanning various industries, from blockbuster films to cutting-edge virtual reality experiences. His creative expertise and mastery of a wide range of artistic disciplines have made him a sought-after talent in the entertainment and technology sectors.
Alex excels at collaborating with Production Designers, Directors, Cinematographers, and Art Directors to bring their creative visions to life. He is a member of the Art Directors Guild (Local 800) and has shared his knowledge as a Masterclass Instructor at Artstation and the Gnomon School of Visual Effects. He has also been a featured speaker and presenter at public events in Hollywood, Australia, and Brazil. Alex is renowned as the creator and owner of proprietary Realtime VR film production tools using Unreal Engine and has served as a Studio Art Director for multiple VR experiences for prestigious clients such as Facebook, Disney, Google, and Nokia. Additionally, he holds the esteemed position as a Board Member at the Gnomon School of Visual Effects.
Alex's impressive portfolio includes senior roles as a Concept Illustrator on major films and series like Star Wars: Obi Wan Kenobi, Black Adam, 65, John Wick 3, and many more. On these projects, he played a pivotal role in crafting the look and design of cinematic worlds, from environments and vehicles to compelling characters and sets. His career as a Matte Painter has left a lasting artistic imprint on films like Beasts of No Nation, Sin City: A Dame to Kill for, Secret Life Of Walter Mitty, and others.
Alex's remarkable career, combined with his dedication to pushing the boundaries of creativity and technology, continues to make him a prominent figure in the fields of film production and virtual reality experiences. His visionary contributions have left an indelible mark on some of the most iconic cinematic and virtual worlds of our time.
Portfolio
Star Wars: Obi-Wan Kenobi
As Senior Concept Illustrator at Lucasfilm for the highly anticipated Star Wars: Obi-Wan Kenobi series, Alex Nice contributed to the development of the iconic Star Wars universe. His role primarily involved look development and design services, where he crafted key art and designs for environments, vehicles, and creatures. Through his creative expertise, Alex helped bring the galaxy far, far away to life, delivering a captivating experience for fans and audiences alike.
John Wick: Chapter 3
As Senior Concept Illustrator on John Wick 3 for Lionsgate, Alex Nice made significant contributions to the film's visual language. His expertise centered around look development and design, and he worked closely with the Director and Production Designer, providing key art and design for various elements, including environments, costumes, vehicles, and props. Leveraging cutting-edge technology, he utilized room-scale VR as a preproduction tool, immersing himself in the world of John Wick and fine-tuning every detail to enhance the film's distinctive aesthetic and action-packed narrative.
VR Pre-Production on John Wick 3
In these captivating videos, Alex takes viewers on a journey into the innovative world of film production design. Alex shares how VR technology played a pivotal role in crafting a complex three-story glass building set for John Wick 3. Discover how VR transformed the way the entire art department, including actors and directors, envisioned and approved the set design months before its physical construction. Dive into the fascinating realm of VR's role in film design, and explore the exciting future of real-time rendering and Unreal Engine in the world of VFX and cinematic production. Join Alex as they reveal the incredible impact of VR on the film industry, promising a visually stunning and immersive experience like no other for both creators and audiences.
Black Adam
In his role as the Senior Concept Illustrator for Black Adam at Warner Brothers Entertainment, Alex Nice made significant contributions to the visual storytelling of this highly anticipated film. His expertise focused on look development and design services, where he played a pivotal role in providing key art and designs for the captivating environments and intricate sets that bring the DC Universe to life. Alex's creative vision and meticulous attention to detail were instrumental in shaping the film's aesthetic, ensuring a visually stunning and immersive experience for audiences worldwide.
Venom: Let There Be Carnage
As the Senior Concept Illustrator on Venom: Let There Be Carnage for Sony Pictures, Alex Nice played a pivotal role in shaping the visual identity of this thrilling cinematic venture. His primary responsibilities revolved around look development and design services, where he provided key art and designs for both the intricate environments and captivating characters that define the film's dark and dynamic universe. Alex's creative contributions were instrumental in crafting the distinct aesthetic of the film, making it a visually compelling and exciting addition to the Spider-man cinematic universe.
The First
As Senior Concept Illustrator for The First, Alex Nice played a pivotal role in shaping the visual aspects of Beau Willimon's creation. His tasks included Concept Illustration, Look development, and Set design. He collaborated closely with NASA consultants, Futurists, and the Production Designer to ensure the creation of a credible and engineering-accurate futuristic space tech world. Additionally, Alex worked closely with vendors to transform his conceptual designs into tangible sets, contributing significantly to the immersive and visually captivating aspects of the show.
Matte Painting
Alex boasts an extensive career in visual effects at renowned companies. He has showcased his expertise as a Matte Painter and CG Generalist on diverse projects like Oblivion, Secret Life Of Walter Mitty, Hugo, Amazing Spiderman, and more. Alex's journey exemplifies his versatility and contributions to the world of visual effects.